![]() ![]() ![]() I have used bezier curves extensively during my stint with the program a couple of years back. I also need to understand minimum hardware spec requirements, as I am up for a new system. Handling Bézier curves,thickening surfaces, defining volumes and transition to G code for CNC work are all important for me. I have similar questions, and am currently evaluating F360 from the link kindly provided by Nirvana. I don't know if that's just a limitation of Blender, or something no software can do. There is no way to use another set of curves, orthogonal to the first set, to "guide" the shape of the surface between. However, the connections between the curves are more or less straight. In Blender, it's possible to create a surface from multiple curves, as long as every curve has the same number of control points. Can Fusion 360 (or any other software, for that matter) do this, taking into account curves in multiple directions? For hull modelling, the main challenge is fitting a surface to the various curves that the plans describe. I have had some decent success, but wonder how much better other tools might be. I have recently been trying some 3D modelling using Blender. ![]()
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